Sandra Sanmartín Feijóo, MSCA DOROTHY COFUND fellow at the University of Galway (Ireland) and the University of Antwerp (Belgium).
The following research work was presented at the 14th EUSPR Conference, which took place in Sarajevo in 2023.
A collaboration between researchers at the University of Santiago de Compostela (USC), DCU Anti-Bullying Centre, and Cognitive and Affective Regulation Lab (CARLA) from the University of Lausanne, analysed the potential link between online toxic behaviour in video games and higher rates of school bullying.
The empirical study was carried out in Galicia, a northern region of Spain known for its delicious cuisine and breathtaking landscapes. A sample of 8,817 post-primary students was collected through the collaboration of 59 schools. Their ages ranged from 12 to 18, with an average age of 14.71 years (give or take a few growth spurts, Standard Deviation = 1.84), and they represented a diverse mix of genders, with 49.8% identifying as male, 47.2% as female and 3% as other identities. Data were collected using an online survey including items on toxic gaming behaviours, while the European Bullying Intervention Project Questionnaire (EBIPQ) was used to screen for school bullying. The EBIPQ helps identify three distinct bullying profiles: those who are solely targets, those who are solely perpetrators, and those who have experienced both victimisation and perpetration (known as bully-victims).
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